CANVAS article by Digitron Electronics

West Coast audio/video repair service company Digitron Electronics just published a piece about our recent collaboration with the Maple Leafs at the Air Canada Centre in Toronto: “Like something straight out of a 1980s sci-fi movie, high-lumen projectors are helping artists illustrate virtual reality.  The year might be 2015, the year that Marty McFly traveled to in Back to the Future, but the video below (make sure to switch on 1080p) looks like something straight out of Tron.”  Read the full article here!

Generative design in realtime engines with Unreal

As part of our Canada Media Fund project, we’ve been prototyping the creation of immersive environments using the newly released Unreal game engine. In the past, using 3ds Max to design a 3D environment, we had to define every aspect of a 3D space manually.  With Unreal on the other hand, we can start designing with a basic shape or image. From this, we can add specific parameters and variables to play around with, such as repetition, and distance. The result is very complex 3D environment, generated almost instantly.

Another aspect we’re exploring in terms of generative design is capturing external data from various sources, such as a user’s movement in space, from an image, or from a video; and then using this data to create the environment. We’re very excited at the many branding possibilities with this technology, for example using a single image of a company logo, we can then create an entire virtual world inspired by the company’s visual identity. We’re currently working on creating the parameters to be able to do this very quickly, a sort of branded 3D environment template if you will. Look out for more Brandspace updates in 2015!

CANVAS at the 2015 NHL Playoffs

Building on the success of the use of CANVAS during a pre-game show at the NHL playoffs at the Bell Centre in the spring of 2014, our AV systems integration partner Solotech won the mandate to work with the Bell Centre in creating dynamic projections using CANVAS for 2015 playoffs! The mandate features a permanent installation in Bell Centre, happening this month. While Solotech is providing invaluable technical infrastructure, the use of our CANVAS software will enable the projection of 6K resolution video feeds directly onto the ice rink surface – creating another show-stoping pre-game event. We’ve already started working on the mandate and will keep you posted as it progresses throughout the year!

For a video of CANVAS in action check out this link:

CANVAS driving Toronto Maple Leafs show

Our CANVAS GPU based solution for realtime image processing and projection mapping is driving the pre-game show of the Mapleleafs game at the Air Canada Center in Toronto.

CANVAS required image warping and blending with 12 overlapping projectors (12 times HD) – each set of 6 projectors mapping in 6K onto the arena ice.

We are very excited to be working with Solotech on this groundbreaking project.

To view the show we recommend this link:


Using realtime game engines for real estate

We are currently working on an immersive experience centre for a real estate sales project using the Unreal 4 engine by Epic Games. Developers and sellers are seeking new ways to make their properties stand out in a hyper-competitive environment. While this project is still in progress, it has already proven how realistic environments created with game engines can appear.

A similar phenomenon was in the news recently, when it came out that Swedish furniture giant Ikea uses primarily 3D image rendering for the creation of its catalog, rather than assembling hundreds of product photo shoots. In our case, we are going beyond static images to fully immersive environments, where the user can explore their potential new home before it is even built, down to the choices of kitchen cabinetry and bed linens.

The use of realtime game engines for real estate is at the forefront of real estates sales techniques, and we predict will create a revolution within the industry over the next few years as the technology becomes more widespread.

CMF project progress – BRANDSPACES

Following the receipt of $700,000 in financing from the Canadian Media Fund at the end of 2013,  we are in the process of extracting and creating Master Design templates (BRANDSPACES) from our IMMERSIVE platform. They are like “prefab” templates that can be modified almost infinitely for the creation of unique presentations, i.e.  an affordable and customizable tool for creating generative design. We were very happy to be selected amongst a talented group of applicants who received funds last year, and have been hard at work on our BRANDSPACE prototype ever since.

Within the last half year we have transitioned to the use of the Unreal 4 game engine by Epic Games, whereas we used to operate using the Quake 3 engine by ID software. We have been busy putting all of our new features and technology on the Unreal 4 engine, developing plug-ins and other resources that we need for our projects, including BRANDSPACES.  A completed version will be coming in 2015… stay tuned for updates!

New studios

Check out our new offices! Following the expansion of our team and our increased project portfolio, our headquarters were feeling a bit cramped. We searched all over Montreal for the perfect space, and finally found an ideal location on de Bleury close to Old Montreal. The offices had been previously occupied by an architecture firm, so only needed a bit of new paint and flooring before we moved in. Everyone seems to have adapted well to the move – although we miss Maurice the cat, we suspect that he’s happier birdwatching than in the boardroom :)