• Museum commission
  • Creative direction
  • Virtual world creation using IMMERSIVE
  • Audio-visual production
  • Technical supervision

Realtime Unreal is an interactive art installation originally commissioned as part of our Real Virtuality project for the grand opening of the expanded American Museum of the Moving Image in New York. The project was subsequently recreated for the Musée d’Art Contemporain de Montréal, as a solo exhibition in the Projections series.

In this site-specific piece, we created a responsive environment allowing the viewer to enter simulated and imagined spaces inspired by the Museum’s architecture. Designed for one person to use at a time, the work is triggered by a participant entering the space. A double stereoscopic image projected on a two-sided screen fills the centre of the room. The viewer wears passive 3D glasses, and moves around this suspended screen as the projections respond to their movements, altering what they see. Other museum goers meanwhile can watch this performance, anticipating their own chance to explore this hybrid physical and digital realm.

As it’s name suggests, Realtime Unreal addresses notions of what is “real” and what is “unreal”. Just as one seems to be getting closer to a total perception of one’s environment, this illusion is destroyed, provoking a kind of vertigo. Our need to understand our surroundings ends up inducing a reflective state, ultimately challenging visitors to bridge the gap between what their eyes perceive, and what their minds believe is unreal.