We find ourselves featured in Unreal Engine’s second demo reel of the year. This time, to show our collaboration with Nvidia on their Funhouse VR scene and footage of our real estate project using CANVAS to project on a 180 degree immersive curved screen. The projects appear in the video starting at the one minute mark. Always a pleasure working with the Unreal team!
It’s such an honor to see our work included in Unreal Engine’s summer 2016 Enterprise Demo!
Check out the video, we are in the last 20 seconds. Excited to see where this next year takes us.
Check out the full-length video our co-founder Thomas Soeten’s talk from Nvidia’s Best of GTC series at SIGGRAPH Conferences in Los Angeles last week HERE, entitled Canvas: GPU Image Processing on Giant Surfaces.
If you’re heading to SIGGRAPH next week, we’d love to see you! Our Co-Founder & Research Director Thomas Soetens will be giving a talk as part of the “Best of GTC” series with NVIDIA:
Canvas: GPU Image Processing on Giant Surfaces
Wednesday August 12, 2015
Full Best of GTC schedule
Abstract: We are bridging the transition from FPGA to GPU-based image processing with our proprietary software – CANVAS, a platform designed for AV applications such as multi-screen warping, blending, pixel-mapping and color matching. We will present a case study based on a project at Montreal’s Bell Centre hockey arena, featuring projections on ice during the 2013 NHL playoffs. The installation required image warping and blending with 12 overlapping projectors – each set of 6 projectors mapping in 6K on the arena ice. The use of CANVAS allowed for pixel-by-pixel resolution, easy warping and blending, as well as cutting the projector calibration time from 8 to 12 hours down to just 15 minutes. Attendees will learn how to push the limits of GPUs.
Our CANVAS GPU-based image processing software is in action again at this year’s NHL playoffs, as featured in recent articles in the New York Times “For Canadiens, Heightened Expectations Apply Not Just to Players” the Journal de Montréal “Des cérémonies dans la continuité“, and the trade publication Professional Lighting & Production “Countdown to Game Time: New 3D Projection Pregame Shows for the Toronto Raptors and Maple Leafs” (p. 19):
The mission, as mandated by Kevin Gilmore, the team’s chief operating officer, is not to reinvent the performance every year but to evolve, to innovate, to determine what resonates most and then set about to improve on it. The Canadiens do not compete with other clubs so much as themselves. “We always raise the bar on ourselves because there’s an expectation that comes with doing what we do here,” Gilmore said.
While visual and production design firm 4U2C created art direction and visuals for the Canadiens pre-game shows, our CANVAS software dramatically improved the image quality on the ice, rendering the image almost as sharp as on regular surfaces. This project follows on the heels of our collaborations with 4u2C for the Toronto Maple Leafs and the Toronto Raptors at the Air Canada Centre. We love seeing CANVAS in action, and hope to see the Canadiens make it all the way to the Stanley Cup this year. Go Habs go!
As sports and entertainment broadcasters are evolving to Ultra HD (4K) video, our IMMERSIVE media player plugin created for the the Unreal Engine 4 and enabled by MainConcept’s video decoder, is coming into play. We’re thrilled to be showcasing our 4K playback demo in the Unreal Engine at the National Association of Broadcasters (NAB) Show from April 11th to 16th in Las Vegas with MainConcept, at the NeuLion booth.
NeuLion will be showcasing premium sports services with their newly acquired DivX and MainConcept technology portfolio. The company becomes a 4K powerhouse offering secure encoding and delivery of 4K live and on-demand sports content featuring the NFL, NHL, NBA, UFC, Rogers and CCTV. If you’re curious to know more about NeuLion, they’re holding a press conference on April 13 at 4 pm in room N242, while EVP/Co-Founder Chris Wagner will moderate a panel titled “How Sports & Gaming Drive Live Streaming” on April 14 at 3 pm in room N249. For more information, check out the NAB Show site and look out for us next week!
April 11 – 16, 2015
Las Vegas Convention Center
NeuLion booth: South Hall Upper – SU9617
We’re still buzzing from our week at Nvidia’s GTC Conference in San Jose – the world’s largest and most important event for GPU developers that took place from March 16th to 20th. Not only were we able to give a talk about our CANVAS software, we also brought our team of developers and designers to take it all in and make valuable connections.
Our co-founder Thomas Soetens gave a talk entitled “Canvas: GPU Image Processing on Giant Surfaces” on Wednesday which was well attended by conference participants. It was great to see that the crowd was interested not only in the technological aspects of our software Canvas, but also the many real-world applications and possibilities for high-resolution projections in arenas and sports centres across North-America. We were also excited to notice that other speakers were referencing our work at the Bell Centre during the NHL playoffs last year!
One of our favourites talks was by Eric Risser, founder of Artomatix, who discussed automating the creation art for massive virtual environments, such as vistas in video games. Our team had a good chat with him and we’re eager to try their Beta version. We also enjoyed Google’s Project Tango demo, showcasing a development platform powered by NVIDIA’s Tegra K1 system-on-a-chip. Built for Android devices, Project Tango is able to track and map its surroundings in real time, by adding advanced computer vision, image processing and specialized sensors. There is a lot of potential here in terms of merging real and virtual space. This is something that we’ve been working on for a while, so it’s great to see that it’s finally being taken seriously!
We also had the chance to sit in on the Redshift sessions and meet two of the founders, Robert Slater and Panagiotis Zompolas, at their booth in the Exhibit hall. We’ve been beta-testing their GPU rendering engine for some time and are huge fans of what they’re creating. They gave us some hints about some of their upcoming features, and let’s just say, the term “life-changing” was mentioned once or twice…
In terms of conference takeaways and outcomes, we’re currently working on a project with Nvidia’s events team about the possibility of collaborating on an immersive presentation design, so it was great to see CEO Jen Hsun Huang’s keynote presentation. Our designers were able to experience Nvidia’s presentation style firsthand, and get a sense of the energy in the room. It was inspiring to see their talks, and see where we could make suggestions for improvements using our IMMERSIVE software.
So all in all it was a great week! Meeting the Nvidia teams in person was amazing. We’re inspired to continue collaborating with this GPU powerhouse and plan to put their new supercard Titan X to good use!
Greg Estes at NVIDIA just published a blog post about our use of GPU-powered projection systems and our proprietary software CANVAS in sports arenas: “Don’t blink. Whether a fast break in basketball or a 100 mph slap shot in hockey, indoor sports are all about speed. Fans know not to take their eyes off the action or they could miss something amazing. That’s why pro sports teams are installing a new generation of NVIDIA GPU-powered projection systems. They put stunning 3D images right onto the field of play.” Read the full article here.
Our co-founder Thomas Soetens will be giving a talk at the prestigious GPU Technology conference, taking place this year from March 17-20th in Silicon Valley. His talk “Canvas: GPU Image Processing on Giant Surfaces” will discuss how we’re bridging the transition from FPGA to GPU-based image processing with our proprietary software – CANVAS. Thomas will also present a case-study based on our project at the Bell Centre, featuring projections on ice during the 2013 NHL playoffs.
Date: Wednesday March 18, 2015
Time: 16:30 – 16:55
Location: Room LL21D
To register, visit the GPU Technology conference website.